There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair.
Well it´s all in the name of progress. They´re looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn´t thint, where will I put all this lead, what am I going to do with this lead anyway. Well that will alle be sorted out. They´re also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and bvuild a castle out of it. A castle that can´t be dissolved! Now that´s progress.
This is the 2rd addition to Dominion. It adds 12 new Kingdom cards to Dominion, plus a new resource: Potions.
Dominion: Alchemy is an expansion, and can´t be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue).
Those provide the Basic cards you need to play (treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
Spilletid ca. 30 min.